Season 17 has ended! Congratulations to all the top finishers, and especially to the champion, Micael Audet, for another record-breaking performance! No other player in Wands history has won 5 season championships.
The next season begins on September 15th. Until then, all games will be unranked, so you can experiment without losing any points. Feel free to stop by www.discord.gg/wands to join our amazing community. Thanks to everyone who participated in Season 17. Good luck in Season 18!
After listening to lots of useful community feedback, we at Cortopia Studios have enhanced certain gameplay aspects of Wands, aiming to increase the game’s accessibility, pace, and depth.
(1) Player Movement
Aside from various bug fixes and spell balancing changes, we improved the inverse kinematics, which means your opponent will appear to move more naturally. We also enlarged the playable space to VR’s room scale standard. This creates a more immersive experience since you can move more freely without going out of bounds. All levels have been reworked to accommodate the larger tiles, and the tile locations have been optimized.
(2) Dual Wielding
The main feature we are introducing with Version 1.7.0, is dual wielding. This addition will allow players to wield a Wand in each hand! The community has made it clear that they want the off-hand to be more useful, and we are thrilled to finally make it happen. Being able to do different things with two hands independently from each other is a big change. It allows for new ways to mix and match spells, and it paves the way for new tactics and strategies to emerge and evolve.
The new mechanics also make it easier to cast spells, and the controls have been simplified for all dual wielding controllers. We have spent the last couple months working on the patch and refining the new controls with the help of beta testers. Previously, players had to select and use their spells with different buttons, which many new players found cumbersome. The new system allows for more instantaneous gameplay. Now, you can unleash havoc at the press of a button, rather than using analogue inputs.
The patch goes live on all supported platforms July 9th, 2020. The dual wielding feature will be available for Oculus Quest, Oculus Rift, HTC Vive, Cosmos, Valve Index, and Windows Mixed Reality.
Unfortunately, we have to discontinue updates for Gear VR, as the Oculus SDK Wands uses is not supported. The final update for Gear VR will be Version 184.108.40.206. Gear VR players who purchased the game prior to this announcement can request a free copy of the game on any other supported platform (within one month of this announcement).
Full 1.7.0 patch notes:
Added Dual Wand control scheme for Quest, Rift, Vive, Index, Cosmos, and WMR. Players can now use a wand in each hand
Tile size increased to room scale
Improved IK (your opponent’s character moves more naturally)
Improved AI animations
Acid Cloud now gives a clear visual warning before inflicting damage
Petrifying Prison’s base has been removed for improved visibility
Petrifying Prison now animates
6DoF opponent’s wands point in the exact directions they’re aiming
Hail of Death – Fire rate increased 50%
Blood Bolt – Projectile speed increased 65%
Chilling Clutch – Projectile speed increased 35%
Magic Missile – Cost per charged missile increased from 10 to 12
Electric Fist – Projectile count reduced from 8 to 7
Pickups take an additional 1.5s to collect for dual wielding players
Mana regen for 3DoF players is now 2/s faster (17/s total)
Newly unlocked relics do not lay down on the shelf
Relic icon does not pop out of relic when it’s being unlocked
Warden’s arm no longer rests on the Aspis elevator tile
The Aspis elevator tile’s hitbox is now the correct size
Hours and minutes are now correctly spaced on the events board
In-game menu is no longer tilted downward
Player’s feet no longer drag after recentering
And many more!
We hope you will enjoy these changes, and we are looking forward to hearing more of your feedback for future improvements!
This update is loaded with improvements based on player feedback. For example, some people thought the AI was too easy, but other people thought it was too hard … so we built a super easy AI, a ridiculously hard AI, and added a few more options in between! There are plenty more improvements and bug fixes to be found in this patch, but its main purpose is to build a solid foundation for the bigger and better updates that are coming later this year! We’re very excited about the future of Wands, and we hope you are too. See you in the Beyond!
-Added multiple AI difficulty levels that the player can choose from
-Added support for Windows Mixed Reality controllers
-New tiles added to Halls, Ortus, and Sanctum
-Tile location tweaks on Aspis, Halls, Ortus, Vale, and Sanctum for improved LOS
-Reduced 6DoF recentering time from 1s to 0.5s
-Tile boundary is always visible on your current tile for 6DoF platforms
-Tutorial won’t automatically restart after reinstalling the game
-Added additional connection messages for the Workshop portal
-The AI now defends itself more effectively against several spells
-The AI is now less proficient with Shield and Dome at low difficulty levels
-Improved controls for Valve Index controllers
-Electric Fist’s VFX were changed on Quest to reduce framerate issues
-Curse of the Undead – Reduced duration from 15s to 10s
-Disc of Antioch – Increased cost from 35 to 40, increased cooldown to 0.5s between shots
-Cerberus Collars – Are now limited to 1 active at a time for each player
-Fixed issue where Prison could lock a summon in place if cast on another tile in quick succession
-Fixed issue where casting Twins could block further spell casting
-Teleport beacons no longer stay active when releasing the Teleport button outside your boundary
-6DoF players can no longer cast spells before the match starts by pausing/unpausing the game or by stepping out and into their play area
-Fixed issue where Disc could sometimes get inside Dome
-Fixed incorrect hints on the Monolith
-Mana now properly regenerates faster during the last minute of the match
-Fixed lighting issue behind the Workshop Portal that created weird shadows
-Fixed issue that prevented Teleporting to distant tiles on Sanctum
-6DoF players can no longer cast spells through the floor
-Gamepad is no longer recognized as valid input on Quest
-Fixed issue where the AI could grab pickups while casting spells
-Fixed issue where Lightning sometimes failed to deal damage on Ortus
-Fixed issue where two walls were invisible from certain tiles on Temple
-Fixed issue where player’s position dropped when standing on Aspis elevator as match ended
-Fixed issue where Assassin’s picture was briefly visible when unlocking any other character
Season 15 has come to a close, and it was another wild one! Congratulations to Micael Audet for claiming his 4th championship in record-setting fashion. And congratulations to all the other top finishers!
Season 16 begins on May 15th. Until then, all games will be unranked, so you can experiment while no points are at stake. Feel free to stop by www.discord.gg/wands to join our amazing community. Thanks to everyone who participated in Season 15. Good luck in Season 16!
Season 13 came to a close on January 1st, 2020. Micael Audet earned his third championship in a row. He’s only one championship away from tying the all-time record! There were also some first-time top 10 finishers this season: jfarley4, OcularMigraine, JohnnyO, and iAmGjert. Well done!
Congratulations to all the top players, and good luck in Season 14!!
For Season 13, wielders will earn the following rewards:
The #1 player will get the “Season 13 Champion” title
The top 10 will all get “Season 13 Master” titles and the Invicta Wand
The top 100 will get “Season 13 Veteran” titles
Rewards will be given out when Season 14 begins, on January 15th.
Last year we celebrated the holidays by giving away some in-game prizes each day. This year, we’ll be giving away some amazing prizes in real life!!
12 prizes will be given away, including:
-Quest VR Headset ($400 value)
-Quest Link Cable ($80 value)
-$50 Gift Cards
-And many more prizes!
How to enter:
You can enter the sweepstakes on either Facebook or Twitter!
-On Facebook: Comment on the daily prize announcement and tag a friend.
-Or on Twitter: Reply to the daily prize announcement and mention a friend, retweet the daily prize announcement, and follow @WandsGame and @CortopiaStudios.
Each new day will feature a new prize, so be sure to enter again every day if you want to be eligible for all the prizes!
The final prize is a FREE OCULUS QUEST!!
This page was updated January 1st.
-Each day’s winner is selected randomly from eligible participants and announced the following day on Facebook and Twitter
-Most prizes will ship in late January. Some prize delivery may be delayed due to limited stock
-This contest is limited to US and EU players
-Full contest rules can be found here
1.6.2 is finally here! Most of the changes are based on feedback from the community. You can now duel the AI without being removed from the matchmaking queue, Quest players can activate Teleport with their off-hand, and the game has been rebalanced to account for dodging!
The most important balance change is faster mana regeneration. While the regen rate has been increased for everyone, it’s been increased slightly more for players who are unable to dodge. The result is matches that are more fun, more fair, and more exciting than ever. We’ve really enjoyed testing these balance changes, and we hope you enjoy trying them out in Season 13!
Here’s the full list of changes in 1.6.2:
Added Valve Index support
Added Vive Cosmos support
Matchmaking is not stopped by dueling the AI
Added a casting animation when 6DoF characters use tile-based spells
Added Teleport to the off-hand for 6DoF players
Improved the AI’s animations
Loading has been improved (the game should load more smoothly)
Improved input detection for Vive controllers
Brightened Lightning Strike’s VFX on Quest
6DoF mana regen increased from 10/s to 12/s
3DoF mana regen increased from 10/s to 15/s
Acid Cloud: Cost increased from 35 to 40, can be active on a maximum of 3 tiles at the same time
Armor of the Sun: Cost increased from 40 to 50
Chaos Leap: Cost increased from 25 to 40
Disc of Antioch: Cost increased from 25 to 35
Dragon’s Breath: Startup cost increased from 10 to 25, cost per second reduced from 15 to 5
Electric Fist: Amount of bolts increased from 5 to 8, damage per bolt reduced from 8 to 5
Hail of Death: Firing rate increased by 0.05s
Heavenly Dome: Startup cost increased from 15 to 20, cost per second increased from 5 to 20
Shield of Light: Startup cost increased from 15 to 20
Petrifying Prison: Cost increased from 30 to 35, duration reduced to 3s
Teleport: Cost increased from 20 to 25
Numerous bugs involving tile-based spells have been fixed
Skull Specter no longer attacks its caster when its tile is occupied
Your first match is no longer an exhibition match
Skill ratings are now properly displayed on the Monolith
Fixed a bug that made matchmaking take longer for first-time players
The Celestial Halls portal tile effects do not follow a player who is bounced off it
Vive players can now turn using the off-hand touchpad
Spell selection is more reliable with Rift controllers when playing via Steam