Season 12 came to a close on November 1, 2019. It was the first season for players on Oculus Quest and PlayStation VR. Micael Audet repeated as champion, with a record-breaking performance after switching from Oculus Go to Oculus Quest! Congratulations to all the top finishers, and good luck in Season 13!!
For Season 12, wielders will earn the following rewards:
The #1 player will get the “Season 12 Champion” title
The top 10 will all get “Season 12 Master” titles and the Invicta Wand
The top 100 will get “Season 12 Veteran” titles
Rewards will be given out when Season 13 begins, on November 15th.
Update 1.6.0 marks the arrival of our most requested feature to date – AI opponents!
Or, more accurately, one AI opponent to start. Her name is Machina, and she’s ready to duel when-ever, where-ever. And what’s even better, you’ll still get experience and dust from playing against her.
But beware, her skills and reflexes improve as you gain levels and rating. So when you improve she does too.
Now we’re guessing that there might be a bug here or there that’ll appear once she arrives in The Beyond, and there’s undoubtedly a lot more tuning ahead of us once we get more data and feedback. But for now, play a few matches (or a ton of matches!), and let us know what you think.
The Most Exciting Season Yet!
Season 11 will begin on Friday, August 23 and end on Sunday, September 8. This will be the shortest season yet, so everyone has a chance to compete for a top spot! The winner will get a free Wands T-shirt and a free copy of Wands on any platform of their choice!
1.6.0 Patch Notes:
Skill-based matchmaking for competitive duels
IK for players on 6DoF platforms
Tips and tricks on the Monolith
Ticking sound effect during the last 30 seconds of a match
Haptic feedback for spells is now more accurate and consistent
Player’s HUD does not appear until the match begins
Players earn relic dust for achievements in every match
General optimization and performance improvements
Armor of the Sun is now destroyed by damage per second after taking 3 HP worth of damage
Armor of the Sun blocks 2/3 of incoming damage instead of 70%
Chaos Leap mana cost increased from 20 to 25
Disc of Antioch starting bounces reduced from 2 to 1
Dragon’s Breath has been reworked to deal damage whenever a flame appears to hit
Dragon’s Breath now has a startup cost of 10 mana
Flaming Phoenix’s maximum lifespan reduced from 60 seconds to 10
Uncharged Magic Missile mana cost increased from 15 to 20
Damage per Magic Missile increased from 8 to 12
Skull Specter appears instantly when cast
Skull Specter damage reduced from 20 to 15
Skull Specter cannot be double cast on the same tile at the same time
Disc of Antioch is less likely to pass through Heavenly Dome
Players waiting for a competitive duel no longer appear in the Join Friend menu
The survival mini-game has been removed
Invite Friend functionality on Oculus platforms has been removed