Patch 1.2.2

Patch 1.2.2

  • New pause function where all time related objects stops and resume properly. Resuming when match has started will trigger a short countdown. Max pauses per match is set to 3.

  • Decreased height of player hit box to negate players getting hit below the knees.

Spell balancing

  • Stone Demon now loses 5 hp for every shot it fires.
  • Increased Stone Demon's start health from 50 to 60.
  • Decreased Heavenly Dome's mana cost per second from 10 to 5.
  • Increased Armor of the Sun's block percentage from 50 to 70.
  • Blood based spells cast cost is now multiplied with Armor of the Sun's block reduction value if armor is active.
  • Decreased damage dealt by Blood Bolt from 8 to 6.
  • Decreased cast cost for Demi from 60 to 50 and increased speed from 12.5 to 13 m/s.

Bug fixes

  • Fixed bug where players on occasion couldn't teleport after triggering Spike or Curse.
  • Fixed bug with splash damage calculations.


  • Armor now deflects corrects damage.
  • Fixed endless pause state on player leave during pause.