New pause function where all time related objects stops and resume properly. Resuming when match has started will trigger a short countdown. Max pauses per match is set to 3.
Decreased height of player hit box to negate players getting hit below the knees.
- Stone Demon now loses 5 hp for every shot it fires.
- Increased Stone Demon's start health from 50 to 60.
- Decreased Heavenly Dome's mana cost per second from 10 to 5.
- Increased Armor of the Sun's block percentage from 50 to 70.
- Blood based spells cast cost is now multiplied with Armor of the Sun's block reduction value if armor is active.
- Decreased damage dealt by Blood Bolt from 8 to 6.
- Decreased cast cost for Demi from 60 to 50 and increased speed from 12.5 to 13 m/s.
- Fixed bug where players on occasion couldn't teleport after triggering Spike or Curse.
- Fixed bug with splash damage calculations.
- Armor now deflects corrects damage.
- Fixed endless pause state on player leave during pause.